MARCH 13TH | Alex Rauch & Kjell Hansen

On Sunday March 13th from 1-3pm Interstitial Theatre will be screening Sunburst by Seattle based artist Kjell Hansen and Wooden Horse by artist and writer Alex Rauch. Interstitial Theatre will be held at Form/Space Atelier in Belltown: 2407 1st Avenue, Seattle.

I recently sat down for dinner with Alex Rauch to talk about his piece Wooden Horse and hear his thoughts on art and life.

Kira Burge First off could you give me a brief synopsis of the piece Wooden Horse?

Alex Rauch The Wooden Horse is a very disquieting piece. It makes the viewer feel uncomfortable and displaced. I would say that the music makes it almost painful to watch at points and it’s just a little too long. I push the entertainment factor and just nudge it into an effort to watch. The seasoned viewer of “video art” probably subjects themselves to that shit all the time.

The most aesthetically pleasing part of the video for me is when my iris jiggles. I have never noticed before this video. A footnote: At that point in the video my eyelashes are touching the video lens.

KB The titling of this piece seems important to understanding the work, and leads me to assume that you chose the title Wooden Horse, because it both references a child’s play toy, as well as a stealth vehicle of war (Trojan Horse). Could you explain the significance of the wood horse in this piece and point out where those two concepts converge and potential diverge?

AR The title is a direct reference to Dadaism - an English translation of “Dada” or Hobby Horse. “1920, from Fr. dada "hobbyhorse," child's nonsense word, selected 1916 by Romanian poet Tristan Tzara (1896-1963), leader of the movement, for its resemblance to meaningless babble.”

KB What do you consider Fine Art?

AR What we (contemporary artists) consider Fine Art now, has it’s own vernacular and vocabulary. For me the primary concern of “fine art” is the experience. What that phenomenon is not necessary to confine or limit. Looking at the Turner Prize winners from the last 15 years is a good example of “Fine Art.”

KB Unlike the majority of the artists whose work is screened at Interstitial Theatre, video is not your primary medium, and it seems like many artists who regard themselves as sculptors, painter or just ‘other than’ video artists are working with video today. Do you have any thought on that in regards to your own practice and why you have chosen the medium?

AR My primary medium is thought. So I don’t really consider one medium primary over another. I try to work through ideas and ask big questions -without a fear of posing answers. The creation of objects, events or ephemera is only a byproduct. Working in video is a solution to a particular thought.
One of the reasons specifically that I have working knowledge of the video process is that the art-world today is a vicious beast. As an artist you have to document yourself.
It helps that there is a growing availability of technology. The accessibility of editing software allows people to play and create within the medium. Now editing software is pretty much built into your operating systems.
The trick in “video art” is doing it well, and I wouldn’t put myself in that category. I am no Guy Ben-Ner.

KB Do you think that there is value in making video that is not professionally produced?

AR I like quality editing and sound but my work is mostly raw do to budget constraints and lack of know-how. I find that a majority of art video is very fragmented and kind of raw. The only video artist that I’ve seen that makes me believe in art video is Guy Ben-Ner. Here is a link to one of his quintessential clip: http://www.youtube.com/watch?v=Uvj8_rlv6gI

KB I’m not sure everyone knows that you write for the PORT, which gives you access to some pretty well established internationally known artists, curators and theorists. How do you think the conversations you have had with curator Robert Storr, artist Ai Weiwei and theorist Glen Adamson have influenced the way you approach your own practice?

AR The one thing I’ve perceived from my PORT writing is that are two approaches to thinking about art many people like Rob Storr, Ai Weiwei, and Marcel Duchamp, like to leave things very open ended. By open ended I really mean laying out a dialectic that creates a paradox/objectivity or creating conundrums that elucidate resolutions.
It is often that I feel that there are two parts of me arguing; the artist and the art critic – the critic is premised on clean communication and breaking down of quandaries and the artist is building problems for viewer and setting up a trail of obscure clues. When thinking about my work I constantly have a conversation going on in my head about if I should give obscure and random opened references without spelling everything out, or give a visual narrative with specific ideas as if I was writing a review about my piece.
I take myself deadly serious and I’m always joking. Inigo Manglano-Ovalle told me that I don’t have to account for every angle within a piece. One of my favorite parts [of being an artist] is getting to hear others peoples perspectives.

KB What are you up to today?

AR I’ve been making neck ties and getting into grad school. My last three years in Portland have educated me in the ways of the real world and I've realized that no matter what level of artist you are, you’ll always have a day job.

STAY IN TOUCH

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Next month |MARCH 13th| will be our last screening at Form/Space Atelier, because we are moving to a new space in south Seattle!!! To stay connected and updated become our friend on FACEBOOK.

Jesse Sugarmann | February 13th

On Sunday February 13th from 1-3pm interstitial theatre will be screening Red Storm Rising by Jesse Sugarmann.

Red Storm Rising is a spatial and social reinterpretation of a car wreck. The accident is transformed into an instance of sudden monument, an unexpected chance for shared creation. The car wreck becomes a location of social exchange; a squeal, a bump, and a profound interaction. In this instance, the automatic offer of “we had better exchange information” becomes something more open-ended.

Jesse Sugarmann (Danbury, Connecticut 1974) is an interdisciplinary artist working in video, sculpture, and fibers. His work has been shown in venues such as the Getty Institute and the 2010 Portland Biennial and has been written about in publications including ArtForum, Art Papers, and Tokion Magazine. Jesse lives in Eugene, Oregon where he co-directs the Ditch Art Space and teaches in the Digital Arts department at the University of Oregon.

Screening Schedule:
1. Red Storm Rising, 2010, digital video 5:00
2. Red Storm Rising (Live in LA), 2010, digital video documentation of automotive performance 6:30

interview w/ January artist : Nathan Wade

Read past post on Nathan Wade's work @ Interstitial Theatre

Kira Burge First off, could you start by giving me a brief synopsis of the two pieces that were screened at Interstitial Theatre last month (January 2011)?

Nathan Wade The films are both about a certain type of ‘territory’ and human perception. Specifically it’s about inter-structural time, space, agency and meaning that we experience while moving between stable conditions. The first film ‘Liminality’ synthesizes that idea through merging the bright visual style of Akira Kurosawa’s samurai epics and Sergio Leone's archetype wildwest drifter protagonist. Throughout the film a bright orange dust falls from the drifter in opposition to an undercurrent of violence that follows him as he wanders. ‘Shifting City’ is about inter-structural telematic or collaboratively created virtual space. Custom software is used to generate a subtitled narrative from online forum postings discussing dreams and excerpts of Delany’s Dhalgren describing a persistent but changing city and its inhabitants.

KB You seem to successfully marry video footage with computer programming, when did you first start doing this and how did it come about?

NW 'Shifting City’ was the product of graduate level study lead by Contemporary Digital Artist James Coupe at the University of Washington’s Center for Digital Art and Experimental Media (DXARTS). Top down artificial intelligence techniques are employed to some extent in the project such as NLTK and REGEX filtering etc. In this instance computer programming allowed a greater level of complexity and interconnectivity to the work, deepening its conceptual impact.

KB Both pieces 'Liminality' and 'A Shifting City', although very different in content, are visually tactile. Can you talk more about your artistic and visual choices for each of those works?

NW For ‘Shifting City’ I used live filtering techniques combined with pulled focus and digital panning to create footage that pulls you in and out, scans up and down. Of camera lighting causes CCD distortions within the digital camera’s light sensor and the result is dream-like, full of visual artifacts and color distortions. It’s all about bringing you into the dream, and heightening the narrative meaning within your own head.

In ‘Liminality’ I shot at a high frame rate and slowed everything down. The falling dust and movements of the actor become hyper-real, again like a memory or dream. I am of course also tapping into a familiar cinematic language that leads the viewer toward perceiving slowed footage as ethereal, out of real time.

KB 'A Shifting City' pairs excerpts from the 1970s novel “Dhalgren” by Samuel R. Delany with video imagery. Can you explain your fascinations with Delany’s novel and what the driving force behind this project?

NW Delany’s book describes a physically recombining city burning in the heartland of America, engulfed in smoke and occupied with refugees and visitors. In this instance I’ve mined his novel for descriptions of that city and systematically married it with people’s narrative descriptions of dreams from internet sources. Ok, the conceptual part. The city is an allegory, and its constant physical recombination mirrors the psychological polymorphisms in the narrative. Essentially I’m creating a telematic Cartesian ‘city’ that is built on a dream shared remotely by people around the world. The city is non-linear, just like the book, and is in a constant state of crisis and equilibrium. For me this embodies the beauty and horror of inter-structural processes without graduation.

KB Time and again I am asked by attendees of Interstitial Theatre to explain how “generative HD video work constructed, edited and subtitled by custom software written in Python” works. And unfortunately I think my answer doesn’t paint the clearest picture. So I’d love to get the low-down on exactly what that means. Can you enlighten me?

NW Ok, here’s some tech talk. ‘Python’ is a scripting and programming language that is well suited for artificial intelligence programming due to its robust interfacing abilities. Essentially this allows me to write a concise program that can act as an HTML parser, system client, video compiler, and has an NLTK implementation of basic AI logic to process text intelligently. The generative part crops up from fluidity in what people post and discuss in dream forums online, affecting the overall narrative, and the semi-randomized software automated state-logic used the edit the film’s footage.

KB Okay, so people love to know this stuff… when you’re geeking out, what blogs/sites are you on or what places do you frequent here in Seattle?

NW I'm online and looking, learning. Today my web browser’s history shows http://www.rhizome.org/ , http://www.dam.org/gate , http://vimeo.com, http://createdigitalmotion.com/ , http://www.python.org/ , http://ffffound.com/, http://www.nasa.gov/ , http://filter.anat.org.au/, http://www.todayandtomorrow.net/, http://hackaday.com/ Art-wise here in Seattle I’m visiting The Frye Art Museum, The Henry Art Gallery, The Seattle Art Museum, 911 Media Center, Jack Straw Productions,[and] The Lawrimore Project.